2/21/2024 0 Comments Eight marbles 2x game downloadThe other characters that uses these are Megaria, Asira, Karin and Orca. She uses the second set of fart sfx for her farts.She had her sprites redone for Eight Marbles 2X from the first game, her older sprites had some different normal attack sprites as well.Her health is set at 290, putting her on the lower side of the health pool.Miranda bears a resemblance to Rika manabe from makai tenshi djibril.Miranda is 16 years old in the editor, but her age is unconfirmed by her creator.Can be comboed off of the grabs from the majority of her other moves. If it hits she enlarges her butt then releases a big far reaching fart forward at her enemy. ON GROUND ONLY ↓ ↘ → ↓ ↘ → + D (→ W+E for simple commands) If she hits with this move she uppercuts the enemy a few times then enlarges her butt to let out a powerful fart. ↓ ↙ ← ↓ ↙ ← + D ( W + E or ↓ W + E or ← W + E for simple commands)Ī super version of Wing Saber. If the dive kick hits Miranda will land on her enemy, enlarge her butt then release a big fart on her enemy. IN AIR ONLY ↓ ↘ →↓ ↘ → + D ( W+E for simple commands)Ī super version of Divine Cannon. Unblockable but short range and semi long startup. She then farts in them 3 times while the enemy is trapped in them. Miranda turns around and grabs her enemy with her wings. → ↘ ↓ ↙ ← + A, S or D ( ← + Q, W or E for simple commands) ![]() If this attack hits she will land on her enemy and fart on them 3 times similar to Wing Saber on hit. With the A and S versions Miranda does a dive kick at a angle, The D version launches her upward instead. IN AIR ONLY ↓ ↘ → + A, S or D (Q, W or E for simple commands) This can be canceled into her air normals or Divine Cannon. ![]() → ↓ ↘ + D ( ↘ + E or ↓ + E for simple commands) This move can completely infinite Maiden Astraea when timed perfectly over and over due to the long lasting starting hitbox. This move is invincible on startup but can leave her open on block. If this move hits she lands on her enemy and farts 3 times on them. Miranda uppercuts her enemy with her wings. → ↓ ↘ + A or S ( ↓ + Q/W or ↘ Q/W for simple commands) Long startup and short range, but can open up her enemy to more moves if it hits. ↓ ↘ → + D ( E or → + E for simple commands)Īfter a short delay, Miranda farts out a lingering gas cloud that hits a maximum of 5 times. The halo travels from her lower body upward at a slight angle and does not go full screen. If it hits they're pulled to her butt where she then farts 3 times. Miranda tosses a halo shaped projectile at her enemy. ↓ ↘ → + A or S (Q or W or for → Q/W simple commands) Fast animation but only a small meter increase. (This applies to standard keyboard controls) Miranda Kicks both legs out while landing. This attack, if done high enough can combo easily into S Air. ![]() ![]() This attack has a deceptively long range, and has good power behind it. This attack has fairly decent horizontal range. This attack does the same damage as Standing A, but with more horizontal range. This attack has good range, but does less damage than her S attack. This has the most damage out of her normals. The move hits twice and hearts show when hitting an enemy. Miranda Slides her butt forward with good range. Miranda Does a really quick knee attack that combos into other moves easily She sometimes looks slightly embarrassed when showing off her ability to enlarge her butt. Miranda seems to fight with serious intentions and does what she must to complete what was ordered of her, she seems to not waste time defeating her enemy. Fufufu~ You think you can beat me? (Taunting).You will be my sparring partner? Best regards!.Miranda's overworld sprites in brave and stinker 3 Boss Quotes Miranda has also made an appearance in Brave and Stinker 3 as an optional boss. The insane off the ground recovery everyone has limits her lockdown potential. She may be fast and powerful, but she has lower then average health then the cast, has long recovery on most of her moves, none of her specials hit low and she can be very meter dependent to rack up damage. (Her supers are the only way to extend her combos off of her grabs.) Another thing to note is that all her specials end in a grab of some sort except for Angel Burst, making her combos consistent since she can follow up after them. Her notable attacks include a ring projectile that pulls the enemy to her on contact, a dive kick that doubles as a command grab, a hovering gas cloud that locks up the enemy even when blocking, a anti-air that doubles as a command grab and a command dash that gives her multiple options depending on which direction she goes. In Eight Marbles 2X, Miranda is an All Rounder character, being able to attack from near, above and far at equal distances.
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